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    • CommentAuthorjohngolf
    • CommentTimeJan 4th 2007
     
    • Comments: 8
    • Joined: Dec 12th 2006

    Hi SAm!

    When the mouse go over the game's limits, the square is stuck on the side... can't we imagine to make it sliding the long of the side of the game?

    Bonne Année à tous! (Which means Happy New Year to all!)

    John.

    •  
      CommentAuthorc99koder
    • CommentTimeJan 4th 2007
     
    • Comments: 241
    • Joined: Jan 6th 2003

    Once the mouse leaves the window, the square doesn't follow the mouse anymore. This is so you can click on other windows in the background if you need to (like if an IM window pops up).

    The reason the square doesn't go all the way off the screen when your mouse leaves is so you can't move the square off-screen to avoid red squares. If the square left the screen, then you could run up a high score by just accumulating the points you get from the timer.

    Happy New Year,
    Sam

    • CommentAuthorjohngolf
    • CommentTimeJan 4th 2007
     
    • Comments: 8
    • Joined: Dec 12th 2006

    I understand the problem...

    then couldn't we add a "tolerant zone" (something like 10%) in order to not being stuck when we have to move the long and we go a few pixels too far?

    Or press on "Esc" if we want to click outside?

    Or a full screen mode?

    • CommentAuthorjohngolf
    • CommentTimeJan 4th 2007
     
    • Comments: 8
    • Joined: Dec 12th 2006

    An other idea : can't we restict the zone we can see? I mean that the square could go outside (and be invisible) but red squares too! So it would be much dangereous to stay in the dark... but we will never be stuck on the side?

    •  
      CommentAuthorc99koder
    • CommentTimeJan 4th 2007
     
    • Comments: 241
    • Joined: Jan 6th 2003

    A few other people have suggested full screen mode, I'll look into adding it.

    -Sam