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- Discussion about DCBlap and its addons
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- Discussion about DCSquares
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- Discussion about FrotzDC and Infocom games
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- CommentAuthorZacMc
- CommentTimeApr 1st 2003
- Comments: 4
- Joined: Mar 16th 2003
Exelent work on the BlapDay Beta. I really enjoy the BlapOut and air hockey modes :D and the menu/game music is great.
I noticed a few bugs..
I can't seem to move my paddle when I select the "Distorted Space" level in the traditional mode.
DCBlap quits to my loader [DC Hakker] after I've changed levels/modes a few times. This might be because I burned it on something like the 20th session of the CD.
In the MultiBlapOut mode the computer will try to hit the wrong ball sometimes.. There is a ball coming towards it and one moving away, the computer tries to hit the one that is moving away from it.
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CommentAuthorc99koder
- CommentTimeApr 1st 2003
- Comments: 241
- Joined: Jan 6th 2003
Cool. Yeah the computer isn't very smart when it comes to more than one ball, I completly forgot about that one! That'll be fixed for 1.0. Not sure what's up with the distored space map, but the problem happens here too so I guess I'll rebuild that one.
Quitting back to the loader is weird though because it should be going back to the BIOS menu on a crash / quit. Do you have a serial cable / BBA that you could test with so I can see the debug info? If not I can just keep playing here 'till it crashes. Did you have any themes or secrets enabled? The only thing I can think of that would cause it not go to the menu would be a bad / corrupt texture, or corrupted texture RAM.
-Sam
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- CommentAuthorZacMc
- CommentTimeApr 1st 2003
- Comments: 4
- Joined: Mar 16th 2003
Do you have a serial cable / BBA that you could test with so I can see the debug info?
Nope.
Did you have any themes or secrets enabled?
Not every time it happened.
The only thing I can think of that would cause it not go to the menu would be a bad / corrupt texture, or corrupted texture RAM.
Maybe its just my Cd-r.. I used an old multisession disc that had a few scratches on it.
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- CommentAuthorDCDayDreamer
- CommentTimeApr 5th 2003
- Comments: 21
- Joined: Mar 27th 2003
:D This just gets better and better - I remember playing V0.1 and thought that was cool, never thought it'd be updated all the way to this version - and it's only a beta!.
Bugs aside this is one great disc to burn for DC homebrew.
What's that in game backing track? - the sound samples sound familiar, if memory serves me right - there were similar samples on the PSX music generator discs.
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CommentAuthorc99koder
- CommentTimeApr 5th 2003
- Comments: 241
- Joined: Jan 6th 2003
I think the background tracks were done with MTV Music Generator. James would know more about that than me, though.
-Sam
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CommentAuthordreamgamer
- CommentTimeMay 17th 2003
- Comments: 8
- Joined: Jan 6th 2003
Yeah I created the Tracks in the windows port of MTV Music Generator, but i don't know if the samples are the same or not.
Also on the distorted space map, The error was global but i believe it was fixed for 1.0 already. dunno ask sam again :D
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